1.1.0
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Specifies source and target rectangles to render the specified codepoint. More...
#include <character-mapping.h>
Public Attributes | |
struct fc_rect | source |
The source rectangle that should be used to clip the texture/surface. | |
struct fc_rect | target |
The target rectangle, or where in the target coordinates you should render the clipped texture. | |
uint32_t | codepoint |
Which unicode codepoint this mapping represents. | |
Specifies source and target rectangles to render the specified codepoint.
Mapping is done in terms of source texture and target destination (screen or world-space). This structure is written by fc_render