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    1.1.0
    
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Specifies source and target rectangles to render the specified codepoint. More...
#include <character-mapping.h>
Public Attributes | |
| struct fc_rect | source | 
| The source rectangle that should be used to clip the texture/surface.  | |
| struct fc_rect | target | 
| The target rectangle, or where in the target coordinates you should render the clipped texture.  | |
| uint32_t | codepoint | 
| Which unicode codepoint this mapping represents.  | |
Specifies source and target rectangles to render the specified codepoint.
Mapping is done in terms of source texture and target destination (screen or world-space). This structure is written by fc_render
 1.8.17