1.1.0
Public Attributes | List of all members
fc_character_mapping Struct Reference

Specifies source and target rectangles to render the specified codepoint. More...

#include <character-mapping.h>

Public Attributes

struct fc_rect source
 The source rectangle that should be used to clip the texture/surface.
 
struct fc_rect target
 The target rectangle, or where in the target coordinates you should render the clipped texture.
 
uint32_t codepoint
 Which unicode codepoint this mapping represents.
 

Detailed Description

Specifies source and target rectangles to render the specified codepoint.

Mapping is done in terms of source texture and target destination (screen or world-space). This structure is written by fc_render

See also
fc_render
Examples
main.c.

The documentation for this struct was generated from the following file: