Functions and types related to renderings result (after calling fc_render)  
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| enum   | fc_alignment { fc_align_left = 0, 
fc_align_center, 
fc_align_right
 } | 
|   | Specifies an aligment to be used when rendering wrapped text.  More...
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Functions and types related to renderings result (after calling fc_render) 
◆ fc_alignment
◆ fc_text_bounds()
Calculates a bounding box for the rendered text. 
- Parameters
 - 
  
    | mapping | The rendering mapping (result of fc_render)  | 
    | length | How many characters were mapped  | 
  
   
- Returns
 - A 
fc_rect value with left, top, right and bottom values enclosing the text area  
 
 
◆ fc_wrap()
Word-wraps characters in an array of fc_character_mapping. 
This functions identifies words and then uses a greedy algorithm to wrap lines. Keep in mind that calling fc_wrap on an already wrapped array will produce weird results. line_height and space_width can be obtained by calling fc_get_space_metrics, which returns both how tall and how wide a space is. You can multiply line_height to increase between each line.
- Parameters
 - 
  
    | mapping | The array of character mappings to wrap  | 
    | count | How many mappings are in the array  | 
    | line_width | The maximum line width, in target/screen size (e.g, pixels)  | 
    | line_height | The space between the topmost pixel in the line to the bottomost pixel in the line (this includes characters in the line itself)  | 
    | space_width | The width of a space character  | 
    | alignment | Which aligment should lines follow  | 
  
   
- Returns
 - The line count in the text 
 
- See also
 - fc_render_wrapped 
 
- 
fc::render_result::wrap 
 
- 
fc_get_space_metrics 
 
 
 
◆ fc_move()
Moves all the target rectangles by left pixels horizontally and baseline pixels vertically. 
You should use this to position the text where it should start rendering in your screen.
- Warning
 - Text rendered by fc_render has a baseline set at 
0 (see fc_render for a discussion about that), so most target rectangles will start rendering at negative y positions. Moving them by baseline pixels means you're moving its baseline and consequentially the y position. But you should think in terms of baseline. 
- Parameters
 - 
  
    | mapping | The array of character mappings to move  | 
    | count | How many mappings are in the array  | 
    | left | Left position where the text should start rendering  | 
    | baseline | Amount to add to the text baseline  | 
  
   
- Examples
 - main.c.